Unreal Engine – Session 1 – Introduction to Environment Art
Duration: 90 minutes
Course dates: Tuesday June 9th 2021 Online via zoom 6.30pm until 8pm
Who is this for?
Any creatives (filmmaker’s VFX artists, animators, graphic designer and production staff keen to develop their skills and knowledge of real-time visualisation and virtual production.
What prior knowledge /training?
Participants do not need any prior knowledge, but it is recommended to download the Unreal Engine version prior to the start of the session.
What does the course cover?
- Concept Art/Reference
- Recommended supporting software for development
- Understanding the interface
- Organising your scene and files
- Transformations, units and measurements
- Using a modular workflow
- Blockout scene
What to expect?
The 90-minute session is delivered online via Zoom. Delegates will be able to watch or follow along with the intended outcome to feel comfortable navigating around the software, the key aspects of working in Unreal Engine to start creating content and blocking out a simple scene layout.
Trainer: Owen Calderbank
With a background in both 3D and 2D, I have worked on a wide array of projects in Games, Marketing, Animation, AR, developing skills, troubleshooting and enhancing knowledge of a vast amount of software and understanding the numerous pipelines for the various industries working in both pre-rendered and real-time. Since then, I’ve been doing demonstrations for undergraduate and postgraduate students in a range of course areas in software packages such as Autodesk, Substance, Adobe and game engines like Unreal.
The Unreal Engine series
The training sessions focus on a different topic each week and introduces participants to fundamental aspects of Unreal Engine.
This event is supported by the University of Salford Arts, Media and Creative Technology School which is investing in training for the media and creative technology workforce. It is designed to support staff and freelancers to upskill and stay connected.