Unreal Engine – Session 4 – Lighting, Materials and Blueprints
Duration: 90 minutes
Course dates: Wednesday 30th June 2021 Online via Zoom
Who is this for?
Any creatives (filmmaker’s VFX artists, animators, graphic designer and production staff keen to develop their skills and knowledge of real-time visualisation and virtual production.
What prior knowledge /training?
Participants are expected to have a basic understanding of navigating Unreal Engine if they did not already attend Session 1. This will follow on from a scene made in Session 2. It is recommended to download the Unreal Engine version prior to the start of the session.
What does the course cover?
- What are Blueprints?
- How are they used?
- PBR Textures
- Navigating the material editor
- Creating custom materials
- Vertex Painting
- Material Instances
- Lighting Basics
- Raytracing vs Baked Lighting
- Lightmap UVs
What to expect?
Trainer: Owen Calderbank
With a background in both 3D and 2D, I have worked on a wide array of projects in Games, Marketing, Animation, AR, developing skills, troubleshooting and enhancing knowledge of a vast amount of software and understanding the numerous pipelines for the various industries working in both pre-rendered and real-time. I’ve been doing demonstrations for undergraduate and postgraduate students in a range of course areas in software packages such as Autodesk, Substance, Adobe and game engines like Unreal.
The Unreal Engine series
The training sessions focus on a different topic each week and introduces participants to fundamental aspects of Unreal Engine.
This event is supported by the University of Salford Arts, Media and Creative Technology School which is investing in training for the media and creative technology workforce. It is designed to support staff and freelancers to upskill and stay connected.